Society of the Other Shore
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Society of the Other Shore
By 내내세세
Townsfolk
Professor
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Knight
Knight
You start knowing 2 players that are not the Demon.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Atheist
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Poppy Grower
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Fool
Fool
The 1st time you die, you don't.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Outsider
Tinker
Tinker
You might die at any time.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
Wizard
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Demon
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Al-Hadikhia
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Additional Information
Night order, special rules, and jinxes