Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Huntsman Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.