Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Organ Grinder All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.