Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.