Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Wizard Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Vizier All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Zombuul Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.