Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Banshee If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Wizard Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Vizier All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fanggu1 75 3-75 매일 밤*, 플레이어 1명을 선택합니다: 그는 사망합니다. 이 능력으로 사망한 첫 외지인만이 악한 팡 구가 되고 당신이 대신 사망합니다. [외지인 +1명]