Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]