Winter in the Gnome Garden
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Winter in the Gnome Garden
By Vex
Townsfolk
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
High Priestess
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Huntsman
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Professor
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Fool
Fool
The 1st time you die, you don't.
Outsider
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Al-Hadikhia
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Traveller
Gnome
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Fabled
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Additional Information
Night order, special rules, and jinxes
Jinxes
Marionette
Huntsman
Marionette · Huntsman If the Marionette thinks that they are the Huntsman, the Damsel was added during setup.