Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Leviathan If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.