Delvers of Madness
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Delvers of Madness
By Zadon
Townsfolk
Preacher
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Soldier
Soldier
You are safe from the Demon.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Minstrel
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Acrobat
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
Tinker
Tinker
You might die at any time.
Saint
Saint
If you die by execution, your team loses.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Fearmonger
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
No Dashii
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Additional Information
Night order, special rules, and jinxes