Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Minstrel When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.