Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Cult Leader Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Banshee If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Ogre On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Zombuul1 75 2-75 매일 밤*, 만약 오늘 낮에 아무도 죽지 않았다면, 참가자 1명을 선택합니다. 해당 참가자는 죽습니다. 당신이 처음 죽을 때, 실제로는 살아있지만 죽은 것처럼 취급됩니다.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Gnome All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Voudon Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Hell's Librarian Something bad might happen to whoever talks when the Storyteller has asked for silence.
Zenomancer One or more players each have a goal. When achieved, that player learns a piece of true info.