Alchemist · Boffin
If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
Alchemist · Spy
An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
Alchemist · Summoner
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
Plague Doctor · Spy
If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.
Heretic · Pit-Hag
Only 1 jinxed character can be in play.
Heretic · Spy
Only 1 jinxed character can be in play.
Spy · Poppy Grower
If the Poppy Grower has their ability, the Spy does not see the Grimoire.
Pit-Hag · Cult Leader
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
Pit-Hag · Goon
If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
Pit-Hag · Politician
If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
Summoner · Engineer
If the living Summoner is removed from play, the Storyteller has the Summoner ability.
Summoner · Hatter
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
Summoner · Pit-Hag
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
Summoner · Poppy Grower
If the Poppy Grower is alive on the 3rd night, the Summoner chooses which Demon but not which player.
Summoner · Preacher
If the living Summoner has no ability, the Storyteller has the Summoner ability.
Boffin · Cult Leader
If the Demon has the Cult Leader ability, they can’t turn good due to this ability.
Boffin · Goon
If the Demon has the Goon ability, they can’t turn good due to this ability.
Boffin · Heretic
The Demon cannot have the Heretic ability.
Boffin · Politician
The Demon cannot have the Politician ability.
Lil' Monsta · Hatter
If the Hatter dies & the Demon chooses Lil' Monsta, they also choose a Minion to become.
Lil' Monsta · Poppy Grower
If Lil' Monsta & the Poppy Grower are alive, Minions wake one by one, until one of them chooses to take the Lil' Monsta token.
Riot · Innkeeper
If Riot nominates and executes an Innkeeper-protected player, good wins.
Riot · Mayor
The Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
Riot · Sage
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
Riot · Soldier
If Riot nominates and executes the Soldier, good wins.
Leviathan · Hatter
The Leviathan cannot enter play after day 5.
Leviathan · Innkeeper
If the Leviathan nominates and executes an Innkeeper-protected player, good wins.
Leviathan · Mayor
If the Leviathan and the Mayor are alive on day 5 & no execution occurs, good wins.
Leviathan · Pit-Hag
The Leviathan cannot enter play after day 5.
Leviathan · Sage
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
Leviathan · Soldier
If the Leviathan nominates and executes the Soldier, good wins.