Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Huntsman Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Butler Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Ogre On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Summoner You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Gnome All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Voudon Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.