Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Huntsman Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Lil' Monsta Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]