Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Butler Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Al-Hadikhia Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Matron Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Beggar You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Voudon Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.