Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.