Everyone Can Play
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Everyone Can Play
By Ben Burns
Townsfolk
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fool
Fool
The 1st time you die, you don't.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Saint
Saint
If you die by execution, your team loses.
Moonchild
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Scarlet Woman
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Additional Information
Night order, special rules, and jinxes