Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Lil' Monsta Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Gunslinger Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Judge Once per game, if another player nominated, you may choose to force the current execution to pass or fail.