Cult Leader Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Summoner You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Psychopath Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Lil' Monsta Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.