Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Butler Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.