Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Barista Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Matron Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Gangster Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Judge Once per game, if another player nominated, you may choose to force the current execution to pass or fail.