Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Ogre On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Mastermind If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.