Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Banshee If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.