Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Summoner You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.