Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Legion12 Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.