Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Boomdandy If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Lil' Monsta Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.