Reptiles II: Lizard in the City
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Reptiles II: Lizard in the City
By Aero
Townsfolk
Chef
Chef
You start knowing how many pairs of evil players there are.
Washerwoman
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Chambermaid
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Flowergirl
Flowergirl
Each night*, you learn if a Demon voted today.
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Fool
Fool
The 1st time you die, you don't.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Virgin
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
Saint
Saint
If you die by execution, your team loses.
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Psychopath
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
Al-Hadikhia
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Fabled
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Loric
Storm Catcher
Storm Catcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
Additional Information
Night order, special rules, and jinxes