Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Banshee If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Summoner You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Zombuul Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.