Additional Information
Night order, special rules, and jinxes
Jinxes
Bounty Hunter · Philosopher
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
Alchemist · Summoner
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
Summoner · Clockmaker
The Summoner registers as the Demon to the Clockmaker.
Summoner · Engineer
If the living Summoner is removed from play, the Storyteller has the Summoner ability.