Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Fearmonger Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Barista Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Harlot Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Gangster Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Judge Once per game, if another player nominated, you may choose to force the current execution to pass or fail.