Bad Air
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Bad Air
By Hallow
Townsfolk
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Bounty Hunter
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Preacher
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Chambermaid
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Town Crier
Town Crier
Each night*, you learn if a Minion nominated today.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Sage
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Atheist
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
Plague Doctor
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
Fearmonger
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Goblin
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Scarlet Woman
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Additional Information
Night order, special rules, and jinxes
Jinxes
Magician
Marionette
Magician · Marionette If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.
Plague Doctor
Baron
Plague Doctor · Baron If the Storyteller would gain the Baron ability, up to two players become Outsiders.
Plague Doctor
Fearmonger
Plague Doctor · Fearmonger If the Storyteller would gain the Fearmonger ability, a Minion gains it, and learns this.
Plague Doctor
Goblin
Plague Doctor · Goblin If the Storyteller would gain the Goblin ability, a Minion gains it, and learns this.
Plague Doctor
Marionette
Plague Doctor · Marionette If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.
Plague Doctor
Scarlet Woman
Plague Doctor · Scarlet Woman If the Storyteller would gain the Scarlet Woman ability, a Minion gains it, and learns this.
Recluse
Sage
Recluse · Sage The Recluse might register as the Demon to the Sage.