Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Exorcist Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Atheist The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Mastermind If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Legion Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]