Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Fearmonger Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Lil' Monsta Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]