Can You Be Sober?Can You be Healthy?
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Can You Be Sober?Can You be Healthy?
By Drunk Fortuneteller
Townsfolk
Bounty Hunter
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Preacher
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Villageidiot3
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Acrobat
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Exorcist1 75 2-75
Exorcist1 75 2-75
매일 밤*, 어제와 다른 참가자를 1명 선택합니다. 악마를 선택한 경우, 악마는 오늘 밤 깨어나지 않으며 당신이 누구인지 알게 됩니다.
Courtier
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Huntsman1-75
Huntsman1-75
게임당 한 번, 밤에 살아있는 플레이어를 1명 선택합니다. 아가씨를 선택하면 아가씨는 참가하지 않은 주민 캐릭터가 됩니다. [+ 아가씨]
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Minstrel
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Outsider
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Wizard
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Widow
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Xaan
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
Yaggababble
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Pukka
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Kazali
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Leviathan
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Fabled
Duchess
Duchess
Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
Hell's Librarian
Hell's Librarian
Something bad might happen to whoever talks when the Storyteller has asked for silence.
Loric
Storm Catcher
Storm Catcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
Additional Information
Night order, special rules, and jinxes
Jinxes
Bounty Hunter
Kazali
Bounty Hunter · Kazali If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.
Widow
Damsel
Widow · Damsel If the Widow is (or has been) in play, the Damsel is poisoned.
Boffin
Drunk
Boffin · Drunk The Demon cannot have the Drunk ability.
Leviathan
Innkeeper
Leviathan · Innkeeper If the Leviathan nominates and executes an Innkeeper-protected player, good wins.