Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.