Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Minstrel When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Mastermind If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Lord of Typhon Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.