Crystal Mountain
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Crystal Mountain
By Piranha
Townsfolk
Steward
Steward
You start knowing 1 good player.
Knight
Knight
You start knowing 2 players that are not the Demon.
Chef
Chef
You start knowing how many pairs of evil players there are.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Cult Leader
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Nightwatchman
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Poppy Grower
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Scarlet Woman
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Legion12
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Riot
Riot
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
Additional Information
Night order, special rules, and jinxes