Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Banshee If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Hatter If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Boomdandy If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fanggu1 75 3-75 매일 밤*, 플레이어 1명을 선택합니다: 그는 사망합니다. 이 능력으로 사망한 첫 외지인만이 악한 팡 구가 되고 당신이 대신 사망합니다. [외지인 +1명]