Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Huntsman Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Atheist The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Duchess Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.