When the Levi Breaks
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When the Levi Breaks
By Habby
Townsfolk
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Town Crier
Town Crier
Each night*, you learn if a Minion nominated today.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Sage
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Poppy Grower
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Atheist
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Heretic
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Pit-Hag
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Goblin
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Scarlet Woman
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Mastermind
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Leviathan
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Additional Information
Night order, special rules, and jinxes
Jinxes
Recluse
Sage
Recluse · Sage The Recluse might register as the Demon to the Sage.
Heretic
Pit-Hag
Heretic · Pit-Hag Only 1 jinxed character can be in play.
Heretic
Spy
Heretic · Spy Only 1 jinxed character can be in play.
Spy
Damsel
Spy · Damsel If the Spy is (or has been) in play, the Damsel is poisoned.
Spy
Poppy Grower
Spy · Poppy Grower If the Poppy Grower has their ability, the Spy does not see the Grimoire.
Pit-Hag
Damsel
Pit-Hag · Damsel If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
Cerenovus
Goblin
Cerenovus · Goblin The Cerenovus may choose to make a player mad that they are the Goblin.
Leviathan
Innkeeper
Leviathan · Innkeeper If the Leviathan nominates and executes an Innkeeper-protected player, good wins.
Leviathan
Mayor
Leviathan · Mayor If the Leviathan and the Mayor are alive on day 5 & no execution occurs, good wins.
Leviathan
Monk
Leviathan · Monk If the Leviathan nominates and executes the Monk-protected player, good wins.
Leviathan
Pit-Hag
Leviathan · Pit-Hag The Leviathan cannot enter play after day 5.
Leviathan
Ravenkeeper
Leviathan · Ravenkeeper Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Leviathan
Sage
Leviathan · Sage Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.