Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Huntsman Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Butler Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Gunslinger Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Beggar You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.