Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Vizier All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Zombuul Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.