Persian Paranoia
Generating image...
Persian Paranoia
By —
Townsfolk
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Chambermaid
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
King
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Choirboy
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.
Golem
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Tinker
Tinker
You might die at any time.
Minion
Vizier
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Mezepheles
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Demon
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Zombuul
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Pukka
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Additional Information
Night order, special rules, and jinxes