Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Hatter If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Lord of Typhon Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]