Madame is served
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Madame is served
By Bambi 🥔
Townsfolk
Steward
Steward
You start knowing 1 good player.
Chef
Chef
You start knowing how many pairs of evil players there are.
High Priestess
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Chambermaid
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Town Crier
Town Crier
Each night*, you learn if a Minion nominated today.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Juggler
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Alsaahir
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Farmer
Farmer
When you die at night, an alive good player becomes a Farmer.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
Ogre
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Butler
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Zealot
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Fearmonger
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Boomdandy
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Demon
Kazali
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fang Gu
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Additional Information
Night order, special rules, and jinxes
Jinxes
Cannibal
Butler
Cannibal · Butler If the Cannibal gains the Butler ability, the Cannibal learns this.
Cannibal
Juggler
Cannibal · Juggler If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
Cannibal
Zealot
Cannibal · Zealot If the Cannibal gains the Zealot ability, the Cannibal learns this.
Recluse
Ogre
Recluse · Ogre If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.