General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Organ Grinder All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]