Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.