Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Atheist The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Wizard Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Ventriloquist If a player is mad as a fresh character during their nomination, they might not die if executed today.