Sweet Intoxication
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Sweet Intoxication
By Jeff
Townsfolk
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Courtier
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Pacifist
Pacifist
Executed good players might not die.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Farmer
Farmer
When you die at night, an alive good player becomes a Farmer.
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Minstrel
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Acrobat
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
Goon
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Pit-Hag
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fang Gu
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Additional Information
Night order, special rules, and jinxes
Jinxes
Mathematician
Drunk
Mathematician · Drunk The Mathematician learns if the Drunk’s ability yielded false info or failed to work properly.
Pit-Hag
Goon
Pit-Hag · Goon If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.