Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Hatter If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.